
Blaze
Star crown
First in, last out — Blaze opens every breach in the Caldera wall.
The Rebellion Roster
At peace, every hero is a round ball of living fire or water. The moment one kits up in tactical gear, the transformation takes hold — sleek humanoid, elemental hair streaming, eyes glowing — and the Rebellion goes to work. Twelve answered the call.
Showing 12 of 12 heroes

Star crown
First in, last out — Blaze opens every breach in the Caldera wall.

Black bandana
If a patrol never saw him, Ruko already passed it an hour ago.

Rock plates
A living wall of rock and flame standing between the team and trouble.

Archer of the rooftops
Watches from above and ends every ambush before it can start.

Blue and purple flame tips
Creeps inside Underworld machines and melts their cores to slag.

Commander of the Rebellion
Reads the whole battlefield like a map he has already won.

Star crown
Rides the flood channels straight into the enemy's blind side.

Bandana and droplet
Quiet as rain on a roof — and gone before the drip lands.

Ice-rock armor
Raises bulwarks of ice that stop a Bonehead charge cold.

Archer of the mist
Looses arrows out of the fog that find every single mark.

Splash crown
Floats captured homelanders home inside unbreakable rescue bubbles.

Commander of the deep
Commands the tides and the rescue fleet from the deep war room.
Know the Enemy
Two kinds of trouble crawled up through the cracks. Learn them both before your first mission.
Threat File 01
Blobs of living oil, oozed up from the deepest Underworld. A Slimer doesn't chase you — it spreads, slicking streets, swallowing torches, and squeezing through any gap it can find. Where a Slimer has been, nothing can burn and nothing can stand.
They poured in first because they prepare the ground: every smothered light is one more street the Boneheads can patrol in the dark.
Rebellion rule: a Slimer is smothered — sealed under Caldera ash and earth until it stops moving. Never spray one with water. Water spreads oil; it would only make the Slimer bigger.
Threat File 02
The Underworld's skeleton patrol — all clatter, wobble, and misplaced confidence. Boneheads march the taken streets in set patrol routes, sweeping their lanterns ahead of them, absolutely certain nothing can slip past. Things slip past constantly.
Startle one and it falls apart on the spot — then spends ten minutes arguing with its own scattered bones about whose fault it was. Dangerous in a group, hilarious alone, and beatable by any hero patient enough to watch a patrol route twice.
Rebellion rule: you don't fight a patrol — you out-wait it. Learn the route, mind the lantern's cone of light, and leave the Boneheads guarding an empty street.